Ch-ch-chaaaanges
Turn (Reports) and face the strange...
Trying to get a more narrative feel to the character turn report. Trying to dance between reading a tabletop roleplaying session and a really weird, meta, fantasy story. Revised conversations to use a less “print out” approach, a little more dynamic dialog system - the characters actually react according to what they see only, instead of the system telling them "this is a <blah blah>, use this statement”, to characters / npcs have tags that describe them, and the characters react to these tags. Can’t take credit for that idea - it was Chad GPT’s (ChatGPT).
Revised both the villain turn reports (you can see them on the world-lore page, under overview, and the world-leader updates (again, under world-lore, under general events) to be more narrative rather than declarative. Will keep working on it, but the idea again is to a living, breathing world that feels real and full (and funny).

