Ooo tag me Amadeus
I worked on this feature a while back, where tags on objects in an encounter environment denote what it can be used for: for instance, stone could have “weapon” and “boost” to it. The character reads the tags and makes choices ad-hoc based on the items in their environment. It definitely works and you’ll see them do inventive stuff sometimes in combat, but I’d love to dink with it and make it more immersive. As well, for insane or drugged characters, perhaps we scramble tags for them so, for instance, a rat is tagged with “weapon” and he picks it up and starts wacking the monster with it

