Sonic Bat Civilization, Interactive Camping, and NPCs can be monsters
I mean, not behavior-wise, they can be that too, but this physical race
There is no end to the rabbit hole with improvements, and I have been wearing my tinfoil hat and goin diving.
Rebellion in Sonic Bat Lair! For some unknown reason, the system started recognizing monster lairs that it created as settlements, and events were happening like increased taxes and civil unrest (Buffalo Springfield starts playing as hippy Sonic Bats protest). Don’t get me wrong, i love it, but i needed to make it more intentional. So alas, monster lairs are treated as monster lairs (only sonic bats live at the sonic bat lair), but they can’t be ‘cleaned’ out and turned into a settlement.
Interactive Camping - before camping was mostly set - there might be an event like an animal showing up and then skittering away, but those moments make for great emergent behavior. Made character able to interact with the animal, or tinker / craft, do some other stuff.
Monster Race NPCs - I wanted to be able to have Tony Harrison, the pink headed shaman councilman from Mighty Boosh to be a NPC. To truly accomplish that, I needed to extend the npcs to be able to accomodate a monster race. (Lol, I gave him a race called Tharrisons)
WE NEED TO TALK ABOUT GRETA
Solange Leroy needs healing (33/74 HP)
You enter a healer’s shop in Junkyard Settlement.
The shopkeeper (Greta, Dwarf healer), surrounded by faint whispered voices
*faint whispers* “I loved you!” *looks embarrassed*
Solange Leroy → Greta: Can you help me with requesting 1 healing potion(s)?
Solange Leroy: “This is terrible, Greta”
Greta: “I enjoy our conversations, Solange Leroy”
Solange Leroy: “Greta, we should talk about this matter”
💰 Solange Leroy hands over 50 gold to Greta
🧪 Greta produces a healing potion from behind the counter

